Devlog #1 – Magic, Mayhem and a Little Bit of Code!


Hey everyone! 👋 This is my first devlog for my RPG project, and wow — a lot has changed since the first “hello world” moment. Let's talk spells, systems, and surprises!

🔮 Procedural Magic System (Now with 87% more chaos)

  • Characters can now learn spells based on their class!

  • The first spell you get defines your magical identity.

    • Fire? You're now a Fire Mage.

    • Poison? Well, enjoy coughing on everything.

🧠 Spell Memory and Evolution (Because spells grow too)

  • Each spell now has XP and a level.

  • The more you use a spell, the stronger it gets.

    • Yes, your “Tiny Ember” can eventually become “Big Bad Inferno”.

🧙 Class-Based Spell Paths

  • A Mage can become a master of Fire, Ice or Shadow, based on what they first learn.

  • But hey, randomness still exists – so you might occasionally learn something weird. (Looking at you, “Healing Barbarian” build.)

🎲 Spell Names Are Wild Now

  • Spells are procedurally named from a pool of magical-sounding words.

    • Say hello to “Frostbite Whisper” or “Echoing Blaze”!

  • Every spell feels unique — even if it just burns things. 🔥

🧪 Other Fun Stuff

  • Healing spells! Buffs! Explosions! A touch of necromancy!

  • Every class has its own learning rhythm, so no two journeys are alike.

  • Even your spellbook has personality now.

🗺️ What’s Next?

Next up: enemies that also have spells, dynamic combat events, and probably a few bugs that become features.

Thanks for reading! If you made it this far, you’re legally obligated to name your next spell “Devlog Bolt”. ⚡

Stay weird, stay magical,
— Ricardito

Get Unknown.txt

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.